Just some information from the archived web site, the PS2 Linux kit DVDs have much more documentation. Those of us that bought PS2Linux had partial access to the documentation. However how things look in the standard game consoles look different, specially because developers want a more fine grained control over the hardware.įor example, on the PS2 you prepare command buffers that are sent via DMA to the emotion engine. – The subsequent OpenGL standards really improved the situation and were well received. – A few AAA game studios joined Khronos, thus bringing the message that it was worth investing into OpenGL – Khronos took over OpenGL steering board – Games on iPhones started selling really well – Apple made a native SDK using OpenGL ES with proper hardware support ![]() When OpenGL 3.0 came out, the very few that still had hopes, felt that the OpenGL ARB betrayed the whole API design to the desired of CAD/CAM companies.Īround this time several things happened more or less at the same time, that contributed in some form or the other, to the OpenGL revival: ![]() OpenGL was already considered dead by the gaming industry with only the CAD industry keeping the standard alive.
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